Helping those less pro become more so.

Pro tip: Mega Man 7, guest music

Mega Man 7 is made by Capcom, who likes to have some fun with their games sometimes. Take Mega Man 7, for example. It's pretty standard as far as Mega Man games go. But for a little treat, move your cursor over Shade Man's stage

hold down the B button and press Start.

You'll probably notice something different right away (though the difference doesn't show up in screen shots)

The tune for the stage intro and the stage itself change to something a bit different than the norm.

And if you don't recognize the music, I'd suggest you go back and play this game for a few minutes.

Pro tip: continuing in Kung-Fu Heroes

You might remember some time ago I posted the fairly well known continue trick for Super Mario Bros.

But all is not lost! Once the title screen pops back up, hold down the A Button and press Start to start back up at the beginning of the world where you bought the farm.

And would you believe that this trick holds true for other games as well? Games like Kung-Fu Heroes?

First, lose all your lives

Then go back to the title screen, hold A and press Start, and you're back in action, approximately where you left off.

Pretty snazzy, eh?

Pro tip: invincible Astyanax

Astyanax is a game (very) loosely related to the Greek story about a kid with the same name.

And the game is pretty tough and unforgiving, which means you're going to see this a lot

Which isn't all that fun, really.

So you might consider going back to the title screen

And pressing: Up, Up, Up, Up, Down, Left, Right, Up, and then Start. Doing this will make Astyanax completely invincible.

In fact, enemies won't even be able to touch him. You just have to have him walk to the end of the game.

Watch out for the pits, though. Invincible or not, those still kill him.

Pro tip: maximum money in SimCity

SimCity can be a tough game if you're not that great at managing the budget, which is why I usually don't bother worrying about it.

First, spend all your money. Make sure you spend it on stuff like roads and police/fire departments, stuff that will want tax money to keep operating. Then, wait until the end of the year.

Then, just wait until the year ends and the budgeting screen comes up.

Start holding down the L button (and don't let it go until I tell you), and hit 'Go With Figures'

Then, go back into your Budget screen and raise all of the Funding Levels to 100%, which will result in negative Current Funds.

Then hit 'Go With Figures' again. Close all of your menus, and then release the L button.

The result?

$999,999 in the city's treasury. With that kind of cash you can do pretty much anything you want any time you want.

Go nuts.

Pro tip: All the points you want in California Games

In California Games, one of the events you have to do is the BMX races. You do tricks for points, and the person with the most points wins.

And here's a way you can ensure that you will be the winner of the BMX event. First, make your way to the BMX event itself.

Then, hold down Select and press A to start it. Keep holding Select (the brakes) and then start pressing B repeatedly. Each time you do, you do a meager hop and get points.

You can do this as many times as you want for as long as you want, getting all the points you want.

And a turbo controller really helps pull this off.

Pro tip: gain lots of weaponry in Deadly Towers

Deadly Towers is a pretty terrible game, but that doesn't mean that we don't have any tips to make your journey a little less tedious.

So, first start a new game

and then immediately kill off your guy.

Then you get a password.

Make the first two characters EF or FE and then check your inventory screen.

Bam! Heavy artillery!

It doesn't make the game any more fun, just a whole lot easier. One for two's not too bad, I'd say.

Pro tip: Super Mario Bros. strategy myth

In the original Super Mario Bros., in the X-1 stages (2-1, 3-1, etc.) there are hidden 1UP mushrooms.

Sometimes they're there, and sometimes not. But what's the key? Why are they so fickle? In How to Win at Nintendo games Jeff Rovin thinks he's figured it out. Page 191 says:

[In level 5-1] [w]hen you reach the second floating Block (behind the wall) you'll find a One-Up Mushroom between them ... but only if you haven't been hurt prior to reaching the area.

Now, this is partly right, the mushroom is right there... sometimes. Getting hurt has nothing to do with its appearance, though. There are two ways to make them appear.

In the prior X-3 world (in the case for 5-1, it'd be 4-3) you have to have collected all of the coins.

Or.

You have to have warped directly to that world (i.e. warp to world 5, the 1UP will be there).

Works every time.

For their locations, I humbly suggest that you take a look at a prior pro tip.

And that wraps up this week's myths. We'll return to regular ol' pro tips next week.

Pro tip: Double Dragon strategy myth

You might remember this screen shot from a prior tip about Double Dragon for the NES.

I said that I liked walking off the edge of the platform like that because Billy makes a silly face when I do. But was that the wrong thing to do? Page 58 of Compute!'s Guide to Nintendo Games seems to think so, Steven Schwartz writes:

Also, don't just walk off the end of the wall. Jump if you don't want to lose life points.

I tested this by walking up to that same ledge and walking right off a dozen times in a row. The result? No life lost.

So go ahead and make Billy pull that silly face by walking off that wall, it won't cost any life points.

Sorry, Steven.

Pro tip: Teenage Mutant Ninja Turtles strategy myth

Today we're going to take a look at one of the strategies for Teenage Mutant Ninja Turtles in Compute!'s Guide to Nintendo Games.

You start out the game in search of April O'Neal, who has been captured by Bebop and Rocksteady. On page 160 it says:

In the sewers, run Rocksteady into the far right wall. He can't turn around, and can be attacked from behind.

This is a little confusing to me since you don't run into Rocksteady in the sewers, you run into Bebop.

I ran him up against the right wall and he was able to turn around just fine. So on to Rocksteady, who's in a building near a sewer.

I ran him into the far right wall of his room also, and he was able to turn around with little effort.

So, it looks like this one is false.

Sorry, Steven.

Pro tip: Blaster Master strategy myth

Blaster Master is a pretty tough game, but Jeff Rovin's How to Win at Nintendo Games #2 would have you believe that it's a lot tougher than it actually is.

In Area 4 you come across an area that is blocked by two doors, with a keyhole on the outside of each

And the strategy for getting on the other side is as follows from page 31 of How to Win at Nintendo Games #2

"Here's a special tip: When you come to Stage Five at the end of Four, there are two Doors , and you need a Key for each. If you only have the one you got for killing the long-tongued, fire-breathing Frog Mutant at the climax of Stage Four, don't despair! Open the first Door, get out of the ol' Rover, and climb the ladder all the way up. Take a mighty leap from the top, staying close to the wall on the right; if you land on the lock, you'll open the Door. You'll lose that Jason's life ... but it's better than standing around with your hands in your pockets, unable to continue!"

So, first you have to beat the boss of the Area to get a Key, no problem there.

Then you come back to the doors and open the first one.

Climb out of your tank, climb the conveniently-placed ladder to the top of the precipice.

Then jump off, hugging the left wall, and aiming for the lock.

It opens, you die. Totally right!

Except...

One could also just climb down the series of ledges slightly to the right, then walk over and unlock the door with the same key (it doesn't disappear after being used, which is different from a lot of games).

That way you can open the door to continue while not costing yourself one of your precious extra lives.

So it's totally true as presented, but there's a better way.

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