technique

Will's picture

Pro tip: An easier warp in Snake Rattle 'n Roll

I admit, the warp in Snake Rattle 'N Roll I told you about a few months ago is kind of tough to get at. If you just give up completely trying to get it, I have a consolation prize for you.

In level 1, you'll notice these tiny islands floating out in the abyss. One of them has nothing on it. How conspicuous.

Hop on that island and hit the B Button to be whisked away to Level 3!

Which isn't quite as far as Level 8, but you also didn't have to work as hard, so I'd say the tradeoff is worth it.

Will's picture

Pro tip: Viewing a sad, short scene in Super Castlevania IV

In Block 6 of Castlevania IV, you eventually come across a hallway where these chandeliers fall and try to crush you.

But, you'll notice that there's one archway that doesn't have one. Hit the ground there with your whip to reveal a secret staircase!

Where you'll find a ghost walking around with his ghost-dog

And if you kill off the dog

The Ghost will fall to his knees and begin to cry

Which is kind of sad, really.

But then you get to load up on powerups, which makes it OK.

Will's picture

Pro tip: Rocksteady in Teenage Mutant Ninja Turtles is a pushover

A while back I busted a Teenage Mutant Ninja Turtles strategy myth, but I'm pretty sure I know what the guide was talking about.

When you finally do encounter Rocksteady at the end of Level 1, there are these crates on the right side of the screen. Jump up to the top of those and switch your Turtle to Donatello.

Rocksteady will run to the right, get stuck on the crates, and try to jump up at you. Donatello's Bo is the only thing that can reach him when he does that

But you're safely out of the way of any harm, making this battle much easier (though it really isn't that hard to start with).

Will's picture

Pro tip: Fun with White Blocks in Super Mario Bros. 3

In Super Mario Bros. 3, you find these multicolored blocks everywhere that look like they're part of the background, but play it long enough and you'll discover that the White ones have special powers: Jump on one and duck for a few seconds and you'll go into the background of the stage, behind the scenery. This is important for getting the warp whistle at the end of Stage 1-3.

But, it's important to note that other blocks in the game have the same effect.

For example: Make your way to Stage 5-7 and go down the first pipe which will take you down to ground level.

At the end of this section will be a White Block. Duck on it and (quickly) jump up and go through the pipe back to the clouds. Done quickly enough, you'll still be in the "background" and completely untouchable by enemies!

But you can totally hit them, so it's a one-way street.

Just be aware that this wears off as soon as you enter the pipe at the end of the stage, so enjoy it while it lasts!

Will's picture

Pro tip: Getting out of a level in M. C. Kids

Ever been playing M. C. Kids and started up the wrong level? Or maybe you screwed something up beyond repair and just need to start over?

Well, then I've got some good news for you!

Just pause the game (by hitting Start, natch)

And then hit Select. Done right, you'll lose one of your lives

But you'll get kicked back to the Map Screen. So I'd say the trade's worth it... unless you're on your last life... then you might want to reconsider.

Will's picture

Pro tip: Seeing the end of Krusty's Super Fun House any time you want

Krusty's Super Fun House, like pretty much all the Simpsons games, is pretty tough. You have to take Krusty on a tour of the rooms in his Fun House to rid it of an infestation of purple mice. It's a puzzler, of sorts.

But say you get tired of the puzzles, or you just give up. You could start the game over and change the default password of "HI KIDS"

to the much less obvious " JOSHUA " (with a space at either end)

Which will let you enter any door in the Fun House you want. So just enter and immediately leave all of the different areas to instantly clear them. Then, head to the exit and marvel at how such a tough game could have such a lame ending.

I warned you!

Will's picture

Pro tip: Preparing to fight Dracula in Castlevania

Dracula's a pretty tough customer in Castlevania, and if you die while fighting him, you only get very few powerups to fight him again, making things tougher.

But!

You could go back down the staircase leading to his chamber, and then back up again. If you do, the candelabras will reset and you can collect the powerups again. And as long as you don't walk far enough to the left to trigger the boss fight, you can repeat as many times as you want. And using some techniques I discussed earlier, you can really load Simon to the teeth with weaponry

Making this a slightly slower version of the method in Castlevania IV

Will's picture

Pro tip: avoid using the "Death Grip" when using a joystick

Occasionally when I observe people playing games with a joystick (especially in an arcade), I'll see them grab the joystick full-on with their hand and hang onto it like it's the only thing keeping them from falling off a cliff.

Which works, yeah, but it definitely hinders your experience by requiring that you use your entire arm to play which results in:

  1. a loss of fine-control, you have to use the gross movements of your arm and
  2. increasing the rate you get fatigued, moving your whole arm over the course of a few games takes more energy than you think

      The solution?

      Grip the joystick lightly between the thumb and the index finger, using the middle finger as well if that's more comfortable for you

      You get more accurate control and don't use so much energy, which leads to longer playing sessions. It's totally win-win!

Will's picture

Pro tip: Skipping most of Level 1-2 in Super Mario Bros. 2

In Super Mario Bros. 2, you can skip large amounts of the game if you're so inclined by using the jumping abilities of The Princess and Luigi.

Take Stage 1-2, for example. Instead of going down the Jar to grab a key, unlock a door, and go through a cave, you could choose Luigi and head for the Ninjis that are standing near the door.

Pick one up and chuck it so it lands somewhere underneath the real high green mesa.

It will start jumping

Hop on its head and begin charging for a Super Jump (by holding Down) and hit the Jump button when the Ninji is at the apex of its jump. Done right, you'll be on top of the hill!

And ready to run right to the end of the stage!

Cutting this stage down to just a couple of minutes.

Will's picture

Pro tip: Starting every race in first place in F-Zero

In F-Zero, you have four hovercars to choose from. All have slightly different stats in areas like top speed, accelleration, and 'grip'.

But they have another attribute that isn't shown on this screen: they start in the same order every time. So what that means is that every race, no matter what position you finished in, the Fire Stingray (the pink car) will always begin the next race in the pole position.

Add to that its good 'grippiness', and you have a great car for beginners.

So go nuts!

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