Pro Tip of the Day - simcity http://protipoftheday.com/taxonomy/term/37/0 en Pro tip: maximum money in SimCity http://protipoftheday.com/node/142 <p>SimCity can be a tough game if you're not that great at managing the budget, which is why I usually don't bother worrying about it.</p> <p>First, spend all your money. Make sure you spend it on stuff like roads and police/fire departments, stuff that will want tax money to keep operating. Then, wait until the end of the year.</p> <div align="center"><img src="http://protipoftheday.com/sites/default/files/simcity_money1.png" /></div> <p>Then, just wait until the year ends and the budgeting screen comes up.</p> <div align="center"><img src="http://protipoftheday.com/sites/default/files/simcity_money2.png" /></div> <p>Start holding down the L button (and don't let it go until I tell you), and hit 'Go With Figures'</p> <p>Then, go back into your Budget screen and raise all of the Funding Levels to 100%, which will result in negative Current Funds.</p> <div align="center"><img src="http://protipoftheday.com/sites/default/files/simcity_money3.png" /></div> <p>Then hit 'Go With Figures' again. Close all of your menus, and <em>then</em> release the L button.</p> <p>The result?</p> <div align="center"><img src="http://protipoftheday.com/sites/default/files/simcity_money4.png" /></div> <p>$999,999 in the city's treasury. With that kind of cash you can do pretty much anything you want any time you want.</p> <p>Go nuts.</p> pro tip simcity SNES Wed, 01 Apr 2009 12:21:12 +0000 Will 142 at http://protipoftheday.com Pro tip: Shrinking buildings for fun and profit http://protipoftheday.com/node/24 <p>If you're playing SimCity and throw down some residential zones, you might notice that they start out by putting up these little single-family dwellings </p> <div align="center"><img src="http://protipoftheday.com/sites/default/files/simcity_zones1.jpg" /></div> <p>You can demolish them individually, which seems kind of pointless, really. But then you can put something in the hole, like a Police station.</p> <div align="center"><img src="http://protipoftheday.com/sites/default/files/simcity_zones2.jpg" /></div> <p>Then you demolish the whole residential zone. The zone goes away, and so does the part of the building that was overlapping it.</p> <div align="center"><img src="http://protipoftheday.com/sites/default/files/simcity_zones3.jpg" /></div> <p>It still protects the city as well as the whole building did, <em>and</em> you can put stuff in the extra space, like parks, to increase the value of the land. And with a little planning...</p> <div align="center"><img src="http://protipoftheday.com/sites/default/files/simcity_zones4.jpg" /></div> <p>That block in the middle is a Fire station. It only takes up one block, but still protects as well as it would if it were full size. </p> pro tip simcity SNES Mon, 10 Nov 2008 13:00:00 +0000 Will 24 at http://protipoftheday.com