pro tip
Submitted by Will on Thu, 02/04/2010 - 07:23
Seicross is one of those games that tests your ability to play by being endless and going until you can't go any more.
But that doesn't mean that your game ever has to end.
If you go to the title screen
And on Controller 2 hold Left + A + B
while simultaneously pressing Up, Up, Down, Down, Start on Controller 1 (this part may require more hands than you have, you might consider asking for help)
When you start the game, your bike will be uncrashable!
Which means you could just go to bed and wake up the next morning to a high score and some ridiculous amount of progress
But there's no way I know of to actually end the game, short of pressing the Power or Reset buttons.
Submitted by Will on Wed, 02/03/2010 - 07:17
Once you finally make it to the end of Nightshade, you have to deal with the evil mastermind who's responsible for starting the mess, Waldo P. Schmeer, a.k.a. Sutekh. He really likes to hear himself talk.
You can use this to your advantage. Before you engage him, TALK to him
to ask him the question you're probably asking yourself in real life.
Which he'll actually answer
Though, to be honest, I found the Staff of Ra to be all but useless when I was fighting him. A better technique was to duck in the center of the room and punch him when he teleports in close.
Submitted by Will on Tue, 02/02/2010 - 07:16
I never was really very good that the Adventure Island games, but I had some tools to help me see some of the later parts of the games anyway.
Like in the third one. I'd go to the title screen
Then press Down, Up, Left, Right, B, A, B, A on Controller 1, which would take me to the Stage Select screen
And, as an added bonus, I'd get some powerups to help.
Which is good, because those later levels are pretty tough.
Submitted by Will on Mon, 02/01/2010 - 07:15
The NES version of Rampage is a little more limiting than the arcade version. You still have a ton of cities to level, but you only have two continues (e.g. three lives) to go through them all, where in the arcade you could just keep feeding the machine quarters until you made as much progress as you wanted.
So what do you do?
Any time you run out of life, your character will shrink back down to human form and slowly work their way off screen.
Before they get there, if you hit the B button on your controller, they get their life bar back, and regain their former stature.
And you can do this as often as you need to, as long as your character didn't shuffle off the screen it still counts as the same life. So you can make it through all 128 days pretty easily.
But it will still take a while to do that.
Submitted by Will on Fri, 01/29/2010 - 07:32
I admit, I've never actually made it all the way through Crystalis, it just kind of fell off my radar when the NES was the Big Thing(tm). But that doesn't mean I didn't get to see some of the sights the game has to offer.
When I finally did get my hands on it, I held down the A + B buttons on controller 1, and then started tapping A on controller 2 because every time I did, the screen would fade
and I would warp to another section of the game.
The only problem was that I typically wasn't prepared for the part of the game I happened into, so more often than not, I'd end up seeing this soon after
But it was an interesting way to get a preview of what lied ahead.
Submitted by Will on Thu, 01/28/2010 - 07:11
I like puzzle games, but there are a few that I'm just no good at, like Palamedes. My brain just doesn't work in a way that this game wants it to.
But that's OK. If I want to see the ending of it (yeah, it has an ending), all I need to do is to go to the title screen and hold Right + A on Controller 2 and press Start on Controller 1. Doing that brings up a menu
Where I get to pick which ending that I want to see (one for each game mode)
And I didn't even have to strain my brain to do it. Double Win(tm)!
Submitted by Will on Wed, 01/27/2010 - 07:19
Make no mistake, Kid Chameleon is long, difficult, and hates you. But if you've played enough of it and you want to check out what the last boss is like, then I have some good news.
First, make your way to the end of Blue Lake Woods 2 (the second stage of the game) and you'll see these P blocks over the flag.
Hop on top of them and make your way to the last one just over the flag. While there, press Down + Right + Jump + 'Special' all at the same time. Done right the stage will end and you'll have an express ticket to Plethora, the final boss
He's pretty tough to defeat, but if you run out of continues, it's pretty easy to get back and try it again.
Good luck!
Submitted by Will on Tue, 01/26/2010 - 06:59
Like a lot of the SimWhatever games, part of the experience is constructing a budget and slowly making money, which means that for a good chunk of the game you're going to have to deal with some pretty low cash flow, and that means that you won't be able to buy much of the fun stuff.
So, what to do? Do you plan your budget carefully, expand your course slowly, make smart investments, and watch as your pile of cash slowly but surely rises?
Yeah, you could do that, or you could hold down the Left Shift button and press the =/+ button on your keyboard. Every time you press it, you get 10,000 Simoleans. Do it enough times (or hold it in, if you're into that kind of thing) and you can rocket your cash flow up to some pretty ridiculous levels
Which means that you can do pretty much anything you want, now that you've been freed from the restraints of a 'budget'.
So go nuts!
Submitted by Will on Mon, 01/25/2010 - 07:30
As weird as it might sound, I do occasionally wonder who is responsible for the games I play, and in the case of sports games, where there might not be a logical place to put a credits sequence, that can be kind of tough to figure out without resorting to grabbing the manual.
But if you put in, say, NES Open Tournament Golf, and go to the title screen
And hold Right + Select + B on Controller 1 for a few seconds, the credits start rollin'
Okay, so maybe you don't care to see the credits, but the presentation's actually unique, which is something, right?
Submitted by Will on Fri, 01/22/2010 - 07:38
You might remember a while back that I told you how to get lots more points in Super Mario Bros. by waiting until the timer runs out before you clear a stage.
It turns out that you can so this in other games, too.
Like Duck Tales, for instance.
First, go to your favorite boss and defeat it, open the treasure chest, but don't grab the loot.
Then, wait around until time runs out. The moment that time runs out, grab the prize
Done right, you'll grab the treasure, and the clock will roll over and start counting down
Giving you lots of bonus dollars
I don't really recommend this, though. You have a very small window of opportunity to grab the loot before you lose a life. You have to grab it the precise moment that the clock rolls over to "TIME UP", otherwise you have to beat the boss again, and wait for the timer to count down, which takes a real long time.
But you might want to do it once, just to see it.
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