Blogs
Submitted by Will on Mon, 07/27/2009 - 06:37
In the NES Skate of Die! game one of the events is the Jam,
where you have to race a computer-controlled opponent down a back alley.
You get points for smashing bottles, doing tricks, and beating up your opponent, just like in real life
And you'll notice that toward the end of the track there's a police cruiser. Turns out that it's not there for decoration. if you can manage to jump on the hood
Sirens blare, lights flash, and you get some extra points!
Which might be enough to put you over the top in a close game.
Submitted by Will on Fri, 07/24/2009 - 06:25
If you managed to get past the Crab boss in Area 5 of Blaster Master, you get to move on to the ice stage, Area 6, which features these blocks that you have to destroy from below to proceed.
But, say you need to check your status screen for some reason, or you just want to pause the game for a breather
Once you leave the status screen...
The blocks are back!
I sure hope you didn't need to go back down that shaft.
Also, as a bonus tip: the boss's room is to the right once you get to the top of this shaft. If you go left it'll lead you back to beginning of the stage, and some of these mysterious blocks will be back, making you take the long way around.
Submitted by Will on Thu, 07/23/2009 - 06:29
The NES Ghostbusters game isn't very good, but that didn't stop me from playing the heck out of it when I was younger. Mostly because I didn't have much better to do.
Fast forward a few years and I find mention of a technique for raising money that I had never heard of. It's all over the Internet, and boils down to:
buy the Ghost Alarm for $2000 and sell it back for $3000. Keep doing that until you have all the money you need.
But, I didn't have a copy of Ghostbusters to test, so I went out and found the only copy of the game within 10 miles of my house at great personal expense ($3.95 American).
I popped the game in and went to work.
I immediately went to the Shop:
Bought a Ghost Alarm for $2000
And sold it... for $1000
Then I kept doing that until I couldn't buy anything else, and the game was unwinnable because I didn't have any equipment.
But, given the prevalence and specificity of this tip, I'm thinking that there might be some revisions floating around out there that have this bug, but it certainly wasn't in any that I had.
Submitted by Will on Wed, 07/22/2009 - 06:33
Double Dragon 2 is a tough game, especially if you're just starting out with it. But if you're playing by yourself, there's a way to give yourself a slight edge.
First, pick a 2-player 'B' game, so that you can hurt your partner. Then, after you've cleared the enemies away, start beating up on the prone second player.
Keep on beating him up until he's gone through all of his lives. As you're eliminating the dead weight, you'll notice that your number of remaining lives is climbing. Keep on going until you have them all
Which will definitely come in handy, trust me.
Submitted by Will on Tue, 07/21/2009 - 06:27
The Warp Zone in Super Mario Bros. 3 is a little different from the one in the first game, it's its own separate World, World 9.
What determines which row of pipes you have access to is what World you were in when you used your Whistle. Anything that's 7 or higher will take you to the bottom row, which leads to World 8. And since we're in World 9, we can use the whistle while in the Warp Zone to...
Go straight to the shortcut to World 8!
Which means that you can do this from pretty much anywhere you want, so long as you've collected at least two of the three Warp Whistles.
Just be aware that World 8 is pretty tough, and if you haven't spent time in the earlier Worlds preparing (i.e. gathering supplies) you're going to have a pretty hard time of it.
Submitted by Will on Mon, 07/20/2009 - 06:04
As far back as the original Game Boy hardware, Nintendo's portable systems could output stereo sound. But all of the systems have a very poor delivery system: tiny, tinny speakers.
But!
Most of their systems (save for the Game Boy Advance SP) came with the 1/8'' phono plug on the bottom for headphones. Which instantly makes the game sound better (it's how I first discovered that the final battle in Donkey Kong '94 had music mixed in stereo), and is fine, but I like to take it one step further.
I went out and purchased this from my local Radio Shack:
It has the phono plug on one end, and the left/right RCA plugs on the other end.
What does that mean?
It means that I can plug the output of my portable game system directly into my surround-sound system.
And that means that playing games like Elite Beat Agents and Castlevania: Aria of Sorrow takes on a whole new dimension.
Submitted by Will on Fri, 07/17/2009 - 06:37
The SNES Civilization game can be tricky, you have to be equal things diplomat, economist, and military strategist. But, sometimes things just don't go your way.
Like occasionally your tank will be killed by a warrior with a stick for a weapon. Or your cannon gets destroyed by a diplomat with zero attack strength.
It happens... somehow.
But, you can minimize damages.
The game is designed to let you save anywhere, so long as it's your turn. So all you have to do is save right before you attack someone
And then if you lose, just quit and reload the game. Keep on reloading until the battle goes the way you want.
Tedious? Yes. Cheap? Yes.
But, hey, it's a single-player game, so it's alright.
Submitted by Will on Thu, 07/16/2009 - 06:34
In Mega Man 5 you get these M-Tanks which are very helpful. Just like the E-Tank, they restore all of your life energy, but unlike the old-fashioned E-Tanks, they restore all of your weapon energy as well.
But, what would happen if you already had full everything when you used your M-Tank, hm?
Well, you would hear the sound like you collected a 1UP, and all non-boss enemies on the screen would turn into 1UPs!
Which is very handy for stocking up on lives before taking on a particularly tough challenge.
Submitted by Will on Wed, 07/15/2009 - 06:37
I've been thinking about Zombie Nation lately (no, not that Zombie Nation, the other one). It's pretty tough, but you have one secret weapon up your sleeve... if your character had sleeves, that is.
When you run low on health
Pause the game and put in the ol' Konami Code, even though Konami had nothing to do with this game
Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
Unpause, and you'll have full health!
But, beware, this can only be done one time across all of your continues, so make sure you really need it before you do it.
Submitted by Will on Tue, 07/14/2009 - 06:32
Despite playing a lot of Toejam & Earl, I was never actually able to finish off the game. Heck, I was never even close. That's why, when I want to see the ending, I pause the game (usually at the beginning to make things way easier)
Then I press
Up + A + B + C, Right + A, Down + B, Left + C
which makes a 'ding' sound, and doesn't appear to do much until you go to the next stage. The next stage will have a ship part on it, collect it and...
Bam! It's the last piece!
Collect it and it's Ending Sequence for you!
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