Pro tip: Marvel vs. Capcom secret characters part three

It's that time again! Time to discuss the ridiculously convoluted sequence required to play as another of the hidden characters in the arcade version of Marvel vs. Capcom.

First, move your cursor to Zangief and move the joystick in the following directions:

Left, Left, Down, Down, Right, Right, Down, Down, Left, Left, Up, Up, Up, Up, Right, Right, Left, Left, Down, Down, Down, Down, Right, Right, Up, Up, Left, Left, Down, Down, Right, Right, Up, Up, Up, Up, Up

Done right, your cursor should go off the top of the Selection Grid and you'll get to choose the Gold War Machine

You can try to remember the sequence by reducing it to a pattern, which looks something like this

Gold War Machine has a really terrible jump and can't block, so he's a little difficult to get a handle on

But he is pretty strong and has a couple of decent special moves to help him out

Which means he's not really for novices, more like pros...

Pro Tip: playing in the Sky Stage in Killer Instinct

When you go to the Character Selection screen in Killer Instinct, you have the ability to influence the stage you play on and the music that plays by holding either Up or Down on the Control Pad and pressing one of the Punch or Kick buttons.

But, what if you and a friend are playing the game and you go to the Player Select screen

Highlighted the character you wanted and then held Down on the Control Pad and pressed whatever button you designated for Medium Kick (the default is B)?

You'd be taken to the VS. screen (where you might want to take advantage of Easy Combo Breakers)

But once the fight actually starts you'll be on a platform mysteriously floating in the sky!

Which is very easy to get knocked off of

So even with Easy Combo Breakers turned on, if you get backed into a corner, you're going to be in trouble.

Have fun!

And yes, this works in the Arcade version as well.

Pro tip: The Tetris T-Spin

In Tetris, you occasionally will have to maneuver pieces so that they fit in spaces where it doesn't initially look like they're going to fit.

Like this T-piece, for example.

It would totally fit in that hole on the left column if some of those pieces weren't in the way.

But if you let it get partway in

And then rotate it at the last second, it slides into place

Which is easier to show in animated .gif form

This is a pretty useful maneuver, since it lets you slip those T-pieces in places where they wouldn't normally go.

Pro tip: Playing as the Grim Reaper in NBA Jam Tournament Edition

The first NBA Jam game had a few hidden characters, but it has nothing on the Tournament Edition of the game, which went way over the top.

For instance: if you enter your initials as GRM

And your birthday as OCT 31

Your player turns into the Grim Reaper! Who looks kinda funny rather than scary.

Just be aware that this doesn't work on all revisions of the game, just v.1 and v.2.

Pro tip: Secret Characters in Super Puzzle Fighter 2: Turbo: Part 2

Playing Super Puzzle Fighter and tired of playing as Dan (or one of the regular characters)?

Well, then I've got a present for you!

Start the game as Player 1

Then, hold down the Start button and press Down, Left, Down, Left, Down, Left, Down, and then press and hold Left on the Joystick (while still holding Start, remember). While holding all these down, press one of the Action Buttons to select Morrigan. Done right, she'll turn into Akuma!

Who cuts a much more imposing profile.

And should make the game a little more fun.

Pro tip: Dealing with tips in Tapper

Occasionally, while you're slinging Root Beers around in Tapper, you'll notice that occasionally a patron will drop a tip on the counter.

If you grab it, you get a 1500 point bonus, and some 'entertainment' plays

But I typically avoid picking them up for 3 reasons:

  1. Grabbing it takes you away from slinging root beers, which means that your patrons get closer to the end of their bars and tougher to get out
  2. Some of the patrons quit paying attention to the drinks being slung at them, and when they start to overlap with each other, it can be tough to tell who wants a drink and who's watching the show (check out the bottom bar in the second picture, for example)
  3. While patrons are watching the show, more patrons file in, filling the bar, and making it tougher to clear the level

This doesn't mean that you should necessarily avoid grabbing all of them, but I'd avoid them until you're ready to increase the game's difficulty.

Pro tip: manipulating when the letters for E-X-T-E-N-D appear in Bubble Bobble

If you play Bubble Bobble enough, you might begin to suspect that the collectible items that appear are essentially random.

But you'd be wrong.

Some of the more useful items are the bubbles that hold the letters that spell the word EXTEND. To get them, all you have to do is encase a lot of enemies in bubbles and maneuver them so that they all pop at the same time.

If you popped enough, when the next stage starts you'll notice that the lettered bubbles start pouring in!

In fact, you get two less than the number of enemies that you popped at once (pop 3 enemies, get 1 bubble; pop 5, get 3 bubbles; etc.)

And this works on every version of Bubble Bobble that I tried it on.

Pro tip: Dan's "Super" move in Marvel Super Heroes vs. Street Fighter

Whenever Dan appears in a Street Fighter game, you can bet that he's going to be way underpowered and tough to use, which makes him quite the challenge to get good with.

Take his "ultimate" maneuver, for example. So if you're playing as him and you get the Hyper Combo gauge up to maximum (L. 3) and you press:

Hard Punch, Light Kick, Back, Light Punch, Light Punch

He moves in for the kill!

Except that when he's done, his opponent loses very little energy, and Dan loses almost all of his!

So why would you ever want to do it?

My best guess is that you'd use it to show off as you're beating someone senseless with Dan. But, since he's kind of hard to master, I've never actually been able to prove that.

Pro tip: picking things up in The Punisher

In The Punisher, you find all kinds of things to pick up, some, like moneybags, food, and precious gems, are good for some points, but others, like pipes, shurikens, axes, chairs

oil drums

And all kinds of other things can be used as weapons.

But there's another reason to pick them up.

At the end of each stage, you get bonus points tallied up, and there's a special category for item pickups.

You get some bonus points for everything you've picked up in the level, whether you smashed it over some malefactor's skull or not. So you should definitely spend a few extra seconds picking up everything you come across in order to build up an impressive score.

Unless having your initials across the top of the game screen doesn't mean that much to you.

Pro tip: using the walls to your advantage in Pengo

You have two ways to clear levels in Pengo, you can either make all three of the blocks with diamonds on them touch each other or you can use the regular blocks to squish the blob-things that fill up the levels.

But, what might not be immediately obvious is that you can use the boundaries of the stage to your advantage.

Just walk up to the edge and press the Push button. You'll cause shockwaves to go down the length of it, stunning any enemies that are near it.

Giving you a few precious seconds to formulate a counter-strategy.

Syndicate content