NES
Submitted by Will on Mon, 07/06/2009 - 06:30
In the NES Duck Tales game you have to go around and make Scrooge collect lots of money, and the most money (other than the treasures that you have to find all over the world) is to be found in the bonus stages. But how do you get there? Are they random?
Good news for you, they're not.
First, find Launchpad in a stage, and he'll offer to take you home. If your 10,000s digit is a 7, he'll take a detour to a tract of sky where Gyro flies along spewing big diamonds for your taking.
And, thanks to reader seamartin00, we have a video to help illustrate
It seems so much easier when you know how to trigger it.
Submitted by Will on Fri, 07/03/2009 - 06:30
A while back, I stumbled across a site with a review, of sorts, of A Boy and his Blob. (warning, some NSFW language).
In it, he talks about one of the two flavors of jellybeans that a lot of people don't really know much about, Lime.
You get the Lime jellybeans (along with the Orange beans) in a bag that you find after escaping the deadly caverns
You get exactly two Lime jellybeans, which Syd says are exactly how many you need to finish the game: one to open the final boss room
And one to open the Vitamin Store, where you spend your Treasures to get vitamins, vitamins to shoot out of your Vitablaster (the Vitablaster is the gun that the Blob turns into if you feed him the other jellybeans in the bag, Orange). And, if you use one just to see what it does, you've screwed yourself out of the ability to finish the game.
But wait!
It turns out that while the Vitamin store is indeed locked when you start the game, once you get out of the sewers, it's totally unlocked. Check it out:
There I am, in the store, with both Lime jellybeans.
Not only that, but you don't even have to go into the Vitamin, sorry, Health Foods store to finish the game. The shots from the Vitablaster can't even be used against the final boss (and they're not even that useful against the enemies of Blobolonia, either.
Sorry, Syd.
Submitted by Will on Thu, 07/02/2009 - 06:35
I've never actually seen any of the Rambo movies or read the book, but I did see UHF, which had this clip in it:
That clearly shows that Rambo is pretty hardcore and invulnerable. But how?
I bet went to the 'Continue' option
Then put in this mission code
Which resulted in him being able to walk around with no health
Which I'd certainly call hardcore.
Submitted by Will on Wed, 07/01/2009 - 06:30
Snake Rattle n Roll is kind of tough, but it's made by Rare, so that's not too unexpected. I have a hard time getting too far in the game, mostly because I never really played it all that much.
So I like to skip ahead a few levels to make it look like I'm better at the game.
What you have to do is to immediately start going to to the right as fast as you can when the game starts.
Go fast enough (i.e. don't hit anything) and you'll see a rocket.
Jump up and hit the rocket to take a shortcut to Level 8!
Where the game ramps up in difficulty significantly, so good luck!
You'll need it!
Submitted by Will on Tue, 06/30/2009 - 06:55
In Mega Man 2 you go around destroying Robot Masters and collecting their special weapons to use against them, pretty standard Mega Man stuff.
Now, each weapon takes a certain amount of weapon energy, represented by the meter to the left of your health
Several of the weapons take significant chunks out of your energy meter, but some, like the Metal Blade, give you several shots per bar of energy. You can use this to your advantage.
First, equip something that drains less than one bar of Weapon Energy per shot, like the Metal Blades or the Quick Boomerangs, then start firing. Before you consume the first bar of weapon energy, bring up the weapon selection screen by hitting Start.
Then immediately close it. That fraction of Weapon Energy you used? It gets reset! Meaning that if you keep bringing up the selection screen after every few shots, you'll never run out of Weapon Energy for those weapons.
Of course you have to constantly count how many shots you've gotten off, and pause the game every few seconds, which makes this really tedious to do.
But it's totally worth it, right?
Submitted by Will on Mon, 06/29/2009 - 06:24
In Gauntlet 2, your goal is similar to what it is in the first Gauntlet game, and that is to kill monsters, collect treasure, and find your way to the exit of the level so you can do it all over again.
But, what if you can't find the exit for some reason? Those later levels hide it pretty well.
You could just stop and hang around for a few minutes
After several minutes, the walls turn into exits... all of 'em!
Which makes it super easy to find your way out, since they all work... well, at least all the ones I tried worked.
I wouldn't really recommend doing this, though, unless you were just hopelessly lost. Your health constantly counts down as a kind of a timer, so the time you're sitting around waiting for the exits to appear will cost you a lot of health.
But, hey, it's a rather safe way to progress, so if you want to do that, I won't stop you.
Submitted by Will on Fri, 06/26/2009 - 06:41
The NES Addams Family game is kind of tough, which means that you're going to be seeing this a lot:
But! Just like the Super NES game, you can just throw more lives at the game and brute-force your way through.
First, go to the title screen
Then press the following buttons on the controller:
A, B, B, A, Left, Right, Left, Right
If done right, you'll see a green letter C appear on the top-left of the screen
Now you'll have as many tries as you need to finish the game
And you're going to need as many as you can get.
Submitted by Will on Thu, 06/25/2009 - 06:29
You remember Waldo, right? The guy that stood around in a series of very busy pictures while you hunted for him? Turns out that was in some video games, too, like The Great Waldo Search.
But, unlike the books, there's a strict time limit that you can extend slightly by finding little clocks in the levels.
Or, you can plug in a second controller and press the B button. Do that and the clock will stop counting down, giving you plenty of time to find everything in the stage.
And, since you get bonus points for having extra time on the clock when you're done, if you stop the clock immediately, you'll get a heck of a bonus when you finish each stage.
So that's what I'd do.
Submitted by Will on Wed, 06/24/2009 - 05:22
If you get far enough in Ninja Gaiden, you'll get to this fun thing
Which requires you to jump down, catch the left wall right before you plummet to your death, and then hop onto the platform below.
Which is a lot harder than I made it sound.
But!
If, after you press Left to kick off the wall, you immediately press Right, you'll slowly creep your way up the wall where you'll discover that it has no top, and that means...
You fall right through it onto the platform below.
But be aware, you'll stir up quite a few enemies in the process.
Submitted by Will on Tue, 06/23/2009 - 06:14
The title screen for Kickle Cubicle is nothing to write home about.
But if you plug in a second controller and hold down its A Button while you turn your NES on, and then keep on holding it until the title screen shows up, you'll notice that the little blue thing has been replaced by a certain Radical Ninja
He doesn't actually affect anything else so far as I can tell, but I bet you didn't know he was in there.
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